Thursday, January 11, 2018

Year 2, Turn 2 Battles

There was only a single battle this turn.  The salamander empire had elected to take to the sea to take the fortress that was razed by a tornado in the winter phase.  Without reliable scouting information they set claw to beach and ran into a force of ratkin!


After two months the once 800 point Ratkin force had been starved and cannibalized into only 720 points.  Regardless without a navy to escape the island they were forced to defend what homeland they had and scurried to the squeaked warning from the watchtower!  The force consisted of:

Regiment of Blight
Deathmachine with Vile Sorcerery
Horde of Warriors with Brew of Strength
Troop of Clawshots
Regiment of Brutes


After a hurried disembarking the lizards arrived on the beach (don't ask how they transport fire elementals).  This will be a coastal invasion scenario so they will need to flip control of objectives as they move inland or wipe out the ratkin in full.  The Wave Trompers as they are called consisted of:

Regiment of Kaisenor Lancers with the Potion of the Catipillar
Troop of Unblooded
Clan lord Xo Thunder on Fire Drake with Pipes of Terror and the veteran ability Very Inspiring
Regiment of Ancients with Healing brew
Mage Priest Tal Vak on Raptor with Soul Drain and Veteran ability Fireball(4)
Ankylodon Battle Platform
Battle Captain Ska Iktar on Rhinosaur with Inspiring talisman
Mage Priest Sol Tandur with Heal 3 and Weakness
Horde of Fire Elementals with Brew of Haste
Horde of Salamander Primes with Brew of Sharpness
Lekelidon


The salamanders quickly advance past the beach toward the ratkin line.


The eager brutes maneuver forward while the clawshots do minimal damage firing into the Ancients.  The rest of the line holds but refuses to advance closer...


On turn two the Clan Lord positions his mighty fire drake to wreak havoc on the Rats flank while the rest of the army advances into a more threatening position forcing the rats to move.

The Lekadon manages to do a single wound on the blight and the Fire Drake roasts the clawshots forcing a waver.


In a bout of return fire the Death Engine zaps the Lekadon and wavers it as well hoping to eliminate it later.


The warriors and brutes bravely charge the Ankylodon and despite some fantastic rolls fail to do much other than enrage the beast!


It was then that the overwhelming force of the Salamanders ran into the Rats frontline and more than clawed their way to victory!  The brutes took a heavy side charge and fell while the warriors were triple charged and likewise eliminated.


Not to be left out the Clan Lord made short work of the clawshots and set his sights on the death engine...


Even with a single heal spell the Lekadon was well within range to be eliminated gaining the Rats a small victory.  However after generating 11 shots only 3 hit and a waver was had once more.


The Blight attempted to win glory and caused a surprising 7 damage against the Fire elementals but in the end it was not enough and the Salamanders won a victory without taking casualties.


After a relaxing sunning on the beach several of the Salamnder units gained veteran level ups and skills:

Prime Horde gained Headstrong
Ancients gained +1 Nerve
Fire elementals gained vicious
Kaisenor Lancers gained Nimble
Ankylodon Battle Platform gained Vicious

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