Sunday, December 3, 2017

Year 2 Turn 1

The second year opened with a roll off for campaign initiative.  The Salamander won the roll off so for this year the turn order will go: Salamanders, Elves, Abyssal Dwarves, and finally Rhordia.

For the most part the Salamanders opened the year by maintaining a strong defensive position.    A single banner embarked upon a sea journey to the island that was devastated by the Tornado over the winter months.  Perhaps the they will claim the island as their own ruined resort next turn.

Sending scouts north toward Rhordia they were able to ascertain the relative strength of the Rhordians as a 1500 point banner.  They have also learned that the elves in the southern city were a 1650 point army and the village banner a 2000 point army.

Through trade they managed to secure another 2 Gold cementing their wealth throughout the empires.


The Elves had met the end of their expansion however in the south they were forced into a standoff with the lizard people as neither side wanted to initiate a siege to expand.  The elves maintained a shaky peace as well trading with the Salamanders for 3 gold.

As the elves sent a scouting party to the southwest Salamander fortress they instead encounter a merchant convoy and take 5 baggage from them.  Their scouts in the south east however manage to learn everything about the 2000 point Salamander banner there.


The abyssal Dwarves embarked nearly their whole army onto ships in an attempt to set off towards new lands.  Unfortunately for them their 3rd fleet was delayed not willing to attempt the stormy seas they spied ahead and risk losing an entire banner.   Only one banner remains in their empire now making camp near the capitol.  Obviously the dwarves can't stay at sea forever, they just don't have the kind of sea legs they need...


 Ever since the near assassination of their king by the Salamanders the Rhordian empire has been thrown into a temporary chaos meaning none of their banners can move until rumors of the kings death have been laid to rest.

As such the fleets have managed to consolidate in an attempt to keep a defensive line.  Their trading endeavors do manage to gain the empire 1 gold despite a rather uneventful turn.


 No battles have taken place for the first time since the campaign began.  Perhaps next turn will be a more dangerous affair?