Tuesday, April 25, 2017

Year 1, Turn 3 Battle

The battle this turn is a grudge match between the Abyssal Dwarves and an independent coastal city of Dwarves.

The dwarf defenders only have 300 points and refuse to give into the forced rule of their evil kindred.  Their militia consists of:

1 regiment of crossbowmen
1 organ gun
1 troop of ironclad.


The Abyssal Dwarves have a large 1740 point army cosnisting of:

2 Hordes of Obsidian Golems (one with a Battering Ram)
2 Katsuchan Rocket Launchers
1 Gargoyle Troop
1 Horde of slave orcs
1 Regiment of slave orcs
1 Regiment of berserkers
1 Horde of black souls

The dwarves were led by two Iron casters with the general being Asgarth (who had blood boil and surge) and his lacky Steve of Accounting (who had only mastered surge...)

The thing to keep in mind about any battle in this campaign is that even if you outnumber your opponent severely all they have to do is cause some casualties to lessen your effectiveness in further battles.  In this case the dwarves have almost no chance outside of demonically possessed dice but if they can take out a unit it will hamper the army later down the line.



The dwarf player opted to setup the gate further towards their right flank with the towers on either side trying to bring the battle into a narrow field in order to wear down the assaulting force.  The Abyssal Dwarves (having to fully deploy first) spread out in hopes of taking the walls wherever the dwarves would be short on dwarf power.




The golems with the battering ram were surged up as fast as possible in order to take the gatehouse.  The dwarves had planned their defenses well and with super hot boiling oil (the kind that burns magmas golems!), crossbows and artillery nearly take the golems down.  They only fail due to a horribly unlucky roll of a 3 for nerve where a 4+ would send them back to the magma pools they were spawned from! 


Thankfully Asgarth and Steve were able to heal the horde before they battered down the gate and hid inside the gatehouse itself!

Meanwhile on the rest of the walls the slaves and blacksouls take to the ladders and sieze the walls closing in turn after turn towards the stalwart dwarves.  It is here that the gargoyles got a little to greedy and ended up in range of the crossbowmen on the tower and were wiped out permanently from the army!

The ironclads abandoned the wall in an attempt to charge the gargoyles in case of another bad nerve roll but only ended up showing their back to the gatehouse and receiving a charge to the rear from obsidian golems.  The slave orcs had already claimed the organ gun and the blacksouls slaughtered their goody two shoes brethren in the tower claiming the city for their own nefarious purposes...

Asgarth was victorious!  The loss of the gargoyles was unfortunate however the loss of the obsidian golems would have been horribly bad.  Sometimes its better to be lucky than good...

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