The long (apparently 6 months) winter has begun. During winter armies retreat to safe havens to wait out the weather until the killing seasons begin again! Winter is also the part of the game where RNG gods wage war against the kingdoms...
Abyssal Dwarf Winter
The abyssal Dwarves mostly retired their armies to the coasts giving them a lot of options for moving out after winter subsides. The empire generated 38 gold crowns worth of revenue via settlement taxation and sea trade.
Unfortunately Vorgamalus the Abyssal Halfbreed Champion was called to his doom on a perilous quest hoping to find favor with his dark gods. Truly a painful loss for the empire though not irreplaceable.
Heroes who have survived at least one battle each year without being wounded or captured gain 1 experience which puts a few over the edge to a level up!
McScrewb (overlord) gained Brutal
Zar'Gozamoth (slavedriver) gained Pathfinder
The General McScrewb geared up for the inevitability of war raising 2 new banners as well as 2 new Fleets. Whether it was for conquest or defense is yet to be determined.
Being a less than wealthy nation at the moment the dwarves invested in a few spies all of which failed to bring back any useful knowledge.
A salamander Assassin attempted to get within claws reach of the king but was quickly beaten and enslaved within the mines.
One of the major port cities did not fair so well as a Salamander Saboteur set fire to it razing the city and destroying a ship.
League of Rhordia Winter
The Rhordians took up quarters mostly along their souther borders during the winter except for one banner that stayed behind to guard their western borders. The empire managed to fleece 38 Gold Crowns from their league partners for their yearly yields.
As (mis)fortune would have it a tornado (represented by the firenado here) decided to wreak havoc on the empire as their random event. It originated in the swamps.
Passed by a city (surprisingly without raising it!)
And began to make its way out to sea...
Making friends with the independent fortress and raising the settlement.
Finally it tried to destroy another settlement and failed before dissipating into the ether. As well as a tornado many heroes gained veteran experience bringing them to a level up!
Billy (Standard Bearer) gained Stealthy
Hans (Wizard) gained Windblast (5)
Siegfried (Duke on Aralez) gained +1 Nerve
Finn Urland (wizard on horse) gained Heal(4)
Von Boos (duke on ancient aralez) gained +1 Defense!
The Rhordians attempted to send a diplomat to the eastern island fortress however the doors to this mysterious island castle remained closed.
To spend the peasants hard earned coin two new fleets were commissioned and another banner raised in support of the league.
Along the border with the Salamanders a less than trusting construction of a fortress was commissioned.
The Rhordians were hit hard with Saboteurs setting fire to one of their Ports causing two of their ships to sink below the waters.
On top of that their King was nearly assassinated by the Salamanders causing disorder amongst the ranks and forcing their banners to halt for their first month of the campaign!
A League agent did his job well however and managed to smuggle a saboteur into the Salamander Capitol just as their own agents had thought they cleared the undergrounds and streets! The sabotage resulted in the razing of the lizard capitol and a mighty blow was struck!
Salamander Winter
The Salamanders retired to the three corners of their empire trying to guard from threats at each border. Their empire produced a very healthy 44 Gold Crowns as the lizards have been very productive at sea.
A red moon rose above the kingdom of the fire lizards and granted a blessing of the gods to a Salamander Prime horde. This blessing granted them Vicious, -1 nerve and Fury.
They even managed to send diplomats to the independent fortress near their borders. The elves also attempted to sway them to their cause however they seem to have taken the previous siege rather personally and sided with the lizards granting them a fortress.
Many of the lizard heroes gained veteran level ups from their previous years campaign:
Tal Vak (mage Priest on Raptor) gained +4 fireball
Sol Tandyr (mage priest) gained Bane Chant(2)
Ska Iktar (battle captain on rhinosaur) gained +1 Nerve
Xo Thunder (Clan Lord on Firedrake) gained Very Inspiring
Sidewinder (mage priest on Raptor) gained Bane Chant(2)
Red Ripper (battle captain) gained Pathfinder
Khal Sargo (Clan Lord on Firedrake) gained pathfinder
In the newly added kingdom right in the middle of elven territory a salamander army was raised to defend the territory.
The scaled ones yacht club grew adding three new fleets to the empire.
Along the Rhordian border the Salamanders erected a brand new Fortress.
and a Village was constructed in the middle of a desert keeping the scaly people warm and happy.
1 A Salamander agent ensured thought it ensured the safety of its capitol removing all espionage counters from it however those sneaky
Rhordians would later launch a surprise saboteur smuggled in by their own agents and send the capitol into ruin razing it.
An assassin struck a near mortal blow to the Rhordian King casting suspicion far and wide. As a result none of the Rhordian banners will be moving during the first turn of the new year as all orders are in doubt as are allegiances!
Salamander Saboteurs had quite a bit of luck one managing to set a large fire razing an Abyssal Dwarf City and scuttling one of the ships.
Elf Winter
The elves followed suit with the Salamanders and retired their banners to various corners of the kingdom. Their under appreciated peasants brought forth 38 gold for the war efforts as well.
Famine stretched across the empire however since it only effects the ability to recover raised settlements the elves pushed through the rationing without penalty.
Their mightiest heroes managed to gain a veteran level resulting in:
Gunther (master hunter) gained Inspiring
Alf (elf King) gained Iron Resolve
Sprinkles (mage) gained Fireball(8)
After rigorous training the elves raised a fourth banner and reinforced several others.
Two more fleets of Elven ships were created and a village was built along the coast.
An agent managed to remove all the espionage counters from the port keeping it safe from spies and saboteurs.
Several spies were sent forth. One gained full insight on two of the Abyssal Dwarf banners. another spy learned not only the points of another Abyssal Dwarf banner but that they planned to embark on a ship at the start of the campaign season. and yet another spy learned of and removed 4 rival espionage markers.
It was a long and rather intriguing winter for all sides. Three settlements were razed, and independent nation collapsed and joined the scaled side and all of the empires grew a much more sizable army. The only question is where are the armies being sent to?